Ripple Dot Zero gets a Release Date

We finally have a release date for Ripple Dot Zero! June 28 is going to be the big day! Check out the launch trailer on the official Ripple site:  

Ripple dot zero – developer timelapse

Last week I spent one entire day polishing the game and tracking down bugs, and during that time I had a timelapse program running in the background. It turned out to be a pretty fun (and tease-y) video since I had to jump in and out of a lot of the levels. The music is [...]

Screenshot saturday

Having our second minicamp at Simons cabin. Polishing the final boss battle and game introduction. Things are going really smooth! Here is a little teaser/screen shot compilation (click for full size).

Cabin Fever!

This weekend me and Simon had a mini-camp dedicated to Ripple development. We shut ourselves inside Simons country cabin with our computers, and had a very productive time. Here are a few photos from the event. Thats all for now. Come back soon, more info about the game is coming up. See you next time!

Sneaky peeky

There’s a paparazzo in Simon’s apartment! As Simon is playing through one of the levels in Ripple Dot Zero I’m taking the opportunity to document it with my mobile camera. Well… it’s been a long day of development today =) Lets call it a sneaky preview or something, and remember that both the game and [...]

ScreenShot Saturday

Here is a screenshot from Ripple Dot Zero, which we have posted to #ScreenShotSaturday on Twitter. Click to enlarge:

Saturday coding fever!

Today the full team gathered at Simon’s place for a full day of Ripple Dot Zero development. I’m really excited, we have some really cool stuff in todays pipeline. For your pleasure – here is a picture of the Pixeltruss team! /Tommislav

Bice Courves

Nice title card in place, but we might want to change the name of the level ;-D

Developer Diary – second and third quarter 2010

Just a few words about the progress of Ripple Dot Zero, the project is still very much alive! We will probably start working more actively with this blog as we get closer to completion. Right now we are spending a lot of time on the game, and it is starting to look really nice. Backlog [...]

Developer diary: First quarter 2010

We have been silent for a long time now, so it is time to tell you a bit about how the work on Ripple is progressing. This is the first Develeoper Diary post, which I hope I will keep writing for the rest of the project.