Ripple Playtesting

As the release is getting closer, Me and Simon gathered a few friends to play through Ripple Dot Zero to get some feedback on how other people are playing the game.

This was actually the first time someone outside Pixeltruss played through the entire game, so we were a bit nervous at first. But the feedback we got was really positive, and they managed to complete the game in little over two hours (if you want to find the hidden levels and rescue all your fellow penguins it’s going to take longer than that though).

Play testing session in progress

One feature we haven’t mentioned before is that Ripple supports a hardware accelerated fullscreen mode. Which looks really epic when connecting the game to the tv.

Another cool feature is the you can re-map all controls in the game, which makes it compatible with gamepads (as long as they respond to keyboard input). We used a NES controller for our playtest session which worked extremely well!

We have actually spent a good deal of this weekend to implement some of the feedback we got  from the playtest. And we are both very excited about the upcoming release.


1 comment

  1. J.T. says:

    Can I add a suggestion? I think you should seriously approach Nintendo about releasing this game on the Wii U and 3DS eShop sometime, it is THAT good. I would pay for it in a heartbeat.

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