You can now read a very extensive interview with Tommy and Simon from the Pixeltruss team, about the making of Ripple Dot Zero, on TIGSource. It’s a very long and detailed interview where we talk about the development process, our influences, and about features that never made it to the final release – amongst other [...]
Posts belonging to Category Developer diary
This weekend me and Simon had a mini-camp dedicated to Ripple development. We shut ourselves inside Simons country cabin with our computers, and had a very productive time. Here are a few photos from the event. Thats all for now. Come back soon, more info about the game is coming up. See you next time!
Just a few words about the progress of Ripple Dot Zero, the project is still very much alive! We will probably start working more actively with this blog as we get closer to completion. Right now we are spending a lot of time on the game, and it is starting to look really nice. Backlog [...]
We have been silent for a long time now, so it is time to tell you a bit about how the work on Ripple is progressing. This is the first Develeoper Diary post, which I hope I will keep writing for the rest of the project.